DragoonleaderZ Site Admin
Joined: 13 Apr 2008 Posts: 37
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Posted: Sun Apr 13, 2008 2:46 am Post subject: Spell Template |
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| Code: | [b]Name of Spell:[/b]
[b]Spell Type:[/b] (Dragoon, Wingly, or Alchemy)
[b]Power:[/b] (A simple equation of how powerful it is. Like, "D[damage]=MA[Mana Attack](2.5)[damage multiplier]"
[b]Effect:[/b] (What is the power level and after-effects of the spell)
[b]Description[/b] (A brief description of what goes on when this happens, for intance, Alchemy changes somthing to use that something for something else) |
Dragoon Spells: Usually they are relevent to the element the dragoon is. It should have effects relevent to the attack itself. Like, if it is basically a superpowered stab, don't say it freezes the enemy. That sounds too dumb.
Wingly Spells: The wingly can use these spells they have two elements that they can use and they cast these spells by motioning their arms in the motion of their name's seal. One element must be their own.
Alchemy: This type of spell is for humans to use. The human can only use this with a certain kind of arcane circle. This is why most humans can only do one or two of these spells on a whim. When a human uses this they must have the arcane circle tattooed on their palm. Now if you are young, this does not mean to litterally go out and get you hand done with an arcane circle.
Alchemy is the form of changing matter into other matter. Like grass to flame, or water to steel or something like that. When this is put to combat use it is mainly just like Wingly spells. There is another factor of human's alchemy. The equvilant exchange factor. You CAN turn a sword into a Spear, but you CANNOT change a blade of grass into a cannon or anything else that uses more material.
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